Making Pygames more easily runnable.
There are a few things which would allow pygames to be run more easily. I had a little chat with Phil the other day about where pygame could be heading. So these are some of the things we talked about. In case anyone else is interested. First though, the why. Why should pygames be easier to run? So all of the people making games can have their friends and family play them. So they can get more feedback about them. People like feedback - feedback is an engine which drives people to work on something for fun. They create things in a way, and want to show the world. Or sometimes people make things to just show their friends and family. Or their peers. However do you want opinionated, uneducated game players giving you feedback? Isn't a nice little community of game developers a worthwhile thing? I don't want to lose our nice little pygame community of artistic folks. People interested in making small games, rather than working on engines - and 3D MMORPG web browser