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Showing posts from May, 2008

buildout tutorial. buildout howto. buildout review.

This post is a review, a tutorial, and a howto - for and about buildout - a software development tool for the python language. This document aims to answer the question... " buildout? WTF? ". In short: buildout automates python project building. Buildout does everything needed to get your application in a state for running in its own sandbox. Super quick start instructions for using buildout... get the source from http://pypi.python.org/pypi/zc.buildout Make a new directory for your project, then copy the bootstrap/bootstrap.py file out of the zc.buildout source into your new project directory create a "buildout.cfg" file to go with the bootstrap.py file. Here is a simple one for your package called "YOURPACKAGENAME": [buildout] parts = test py develop = . [test] recipe = zc.recipe.testrunner eggs = YOURPACKAGENAME Run "python bootstrap.py" in your empty project directory(with the buildout.cfg file in there).  This will get buildout locally int

gsoc2008 and pygame...

The Google Summer of Code(gsoc) has started, and students have officially begun their work this week. Already design, and code are starting to appear from them. Here are the pygame related projects, and their blogs: Zhang Fan, "minz", blog : physics stuff Zhang Fan went through the earth quake in China, but luckily him and his family are ok. Zhang has been studying various physics libraries, algorithms and code. As well he has begun work in a separate branch. So hopefully his work will then be merged in at a later time after his project. You can view his branch here: physics branch Nicholas Dudfield, "akalias", blog : tests for pygame Nicholas's test work is going into the pygame trunk, and he has been working on some tools to help generate most of the test bodies. So this way we will be able to see the number of tests needed to implement. As well he began to write some tests for some parts of pygame that need more tests for the pygame 1.8.1 release(coming