europython2007 - Taking advantage of multiple CPUs for games - simply

Here's my Multiple CPU paper I am presenting tomorrow morning at europython. The pdf on the europython website is a bit old.

Hope to see you there! ... if you're not too hung over.


Taking advantage of multiple CPUs for games --- simply, is the topic of this paper. Using a simple interface that many are already familiar with --- Pythons 'map' function. It talks about how to avoid the Global Interpreter Lock (GIL) limitation in Pythons threading libraries. As well as how to choose which parts of a game to thread. Finally it shows how easy it can be, by converting a full pygame to make use of multiple CPUs --- and benchmarking the game.


We have entered casually and have remained awhile, congratulations. Regards from Catalonia - Spain

Popular posts from this blog

Is PostgreSQL good enough?

Experiments with new low latency PyPy garbage collector in a thread.

🐱‍🏍 — the first pygame 2 community game. Starting now! Are you in?