Pygame progress.

I got pygame compiling with python2.4 and mingw+msys today!! Not too many problems were encountered. It needed one distutils patch to make correct paths to feed to gcc. The msys shell needs paths like /c/Python24/lib not c:\Python24\lib. As well as a couple of little fixes in two source files for things that C can't do but a C++ compiler on windows can do. Pete was using the vc6 C++ compiler I think. After those couple of things I had most of the examples up and running :)

Now I need to do a few more fixes.

First is getting the numeric modules surfarray and soundarray working. I need to download the numeric stuff for that to happen.

Next is to fix up the file and the file to generate an acceptable Setup file. As well as detecting dependencies correctly with msys.

Then comes the task of finding all the api differences in the latest SDL. I also need to compile the latest SDL.

Finally we need integrate and test all the patches that have been flying in, and then give everything a big test.

Hopefully at the end of all that we will have a new pygame binary for windows on python 2.4 and SDL 1.2.8 :) Which means an alpha release for pygame 1.7!!!


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