pygame - weekly mini development sprint.
Marcus and I started up a weekly pygame sprint for a few hours on Wednesdays/Tuesdays. Using this link you can find out what time it starts in other places: http://www.worldtimeserver.com/time_converter.aspx?f=AU-VIC Germany: Tuesday 10pm UK: Tuesday 9pm US: Tuesday 4pm AU: Wednesday 6am What happened in this weeks mini sprint I collected all of the bugs and patches together onto a todo page . This took a while, so I didn't get that much work done on code things. Marcus got the font metrics patch integrated. This allows pygame access to font metrics information. To understand what font metrics are read this . Pango seems to be the preferred way forward for fonts. There are plans for pygame support of Pango too. The scrap clipboard module also got some love from Marcus. It's much more complete than the last version that's been in svn for a few months now. You can get all different types of clipboard data. I even managed to paste an image from The Gimp into my pygame